
War Paint
6 pattern designsHazards, field stripes, camouflage and shark-mouth decals. Olive, sand, charcoal and cream palettes.
Nuke Em / Your Commander briefing
The map. The arsenal. The move you only get once.
A better plan starts with a proper briefing.


01 / Opening territory draft
Every territory begins unclaimed. The draft cycles through available territories one at a time. Buzz for the highlighted territory: the first valid buzz received by the game server wins it.
Each Commander claims exactly one territory per draft round. Once everyone has claimed one, eligibility resets and the next round begins. Drafting continues until all territories are claimed. Normal turn order does not decide the draft.
Bonus armies are assigned before the draft and hidden during territory selection. You know the territory you're choosing; you don't know whether a bonus is waiting there.

02 / Armies & combat
Turn order is established by dice after the draft. Initial deployment rotates through the Commanders: place up to two armies on your territories each time, together or split between two territories.
Owned territory and complete continent control contribute to reinforcements. A Region organizes territory identities and rocket targeting; it does not grant a standard reinforcement bonus.
Army combat uses attacker-versus-defender dice comparisons. An attacker can roll up to three dice when enough armies are available. At least one army must remain in the attacking territory.
With exactly three attack dice, any triple earns V1 rockets. Triples from 2–2–2 to 6–6–6 award one V1; 1–1–1 awards two. The reward applies whether the comparison is won or lost.


1–1–1 → TWO V1 ROCKETS
Other attack triples award one V1.
03 / Strategic weapons
Everyone's V1, V2, V3, and Nuke counts are public. Build pressure, react to a threat, or hold a weapon as deterrence.

Shortest range. Your first step into the public arsenal.
Select a weapon to inspect its reach and target. Everyone can see your arsenal.
Target selection isn't an impact guarantee. Duds, off-target results, scatter, and a very rare catastrophic return to the launch territory keep absolute confidence in check.
Combining is your choice. It consumes the source weapons and happens only at the start of your turn. Once you leave that phase, your arsenal configuration is fixed for the rest of that turn.
Custom inscriptions make the launch your own. Paint, nose art, decals, exhaust trails, liftoff flourishes and explosion styles stay cosmetic.
SPECIAL DELIVERY.04 / Fortification & Fast Move
Normal end-of-turn fortification transfers armies from one owned territory to one directly adjacent owned territory. Leave at least one army behind.
Your Fast Move is different: once in the entire match, move armies between owned territories connected by an uninterrupted path of your own territory. It replaces normal fortification for that turn, leaves at least one army at the origin, and is consumed permanently.
Fast Move status is public. You can see who still has their one decisive reposition available.
READY · One Fast Move per match

05 / Diplomacy
Commanders can propose and respond to temporary agreements. Active agreements carry explicit restrictions enforced by the same game rules as every other action. Human and Computer Commanders operate within those same restrictions.
The strategic pressure comes from territories, visible arsenals, and decisions—not from purchasing a combat advantage. Commander and rocket customization stays cosmetic.
NAVAL COMMANDProposal outgoing
INTELLIGENCEAwaiting proposalA proposal starts the conversation.
06 / Competitive ranking
Ranking points come from final placement, not individual in-match actions. In an N-player match, first place earns N points, then one fewer for each lower place.
The competitive leaderboard counts qualifying all-human matches. Medals, awards, and lifetime statistics do not add ranking points.
The Hall of Command recognizes the Top 100. A seasonal reset starts a new race; your all-time points and career rank stay with you.
Career ranks & earned rewards
Career rank follows your all-time placement points. It never resets with the season, and it cannot be purchased.
Unlock: Recruit profile insignia


07 / Your Commander identity
Choose from ten Generals: six included from the start, plus four available as DLC. Each has a distinct personality and signature look. General identity never changes combat rules or grants a gameplay bonus.
Using our proprietary technology, your face becomes the face of your General. Game Face is available as an individual purchase for any General. It is purchased per General and does not include ownership of a DLC General.

08 / DLC, currency & rewards
Generals, exclusive maps, costumes, missile customizations, Game Face, and profile decorations are available through Nuke Em’s collections. Seasonal DLC adds themed looks and content throughout the year.

Hazards, field stripes, camouflage and shark-mouth decals. Olive, sand, charcoal and cream palettes.

Flames, racing checks, speed stripes and nose art. Candy red, burnt orange, ivory and black palettes.

Ink navy, polished brass, brushed bronze and gunmetal. Fine chevrons and geometric accents.
Nose & fin kits: rounded, pointed or ogive front ends; broad, swept or delta tails. Paint & pattern packs: multiple coordinated designs and palettes in a single collection. Message kits: custom inscriptions, lettering styles and colors. Effects Collection: choose your liftoff flourish, exhaust trail and explosion style independently. Pyrotechnics pairs Hot Start, Ember Trail and Classic Boom; Showboat pairs Halo Launch, Corkscrew Smoke and Atomic Bloom; After Dark pairs Spark Shower, Ion Stream and Neon Shockwave. These change presentation only.

Every General has a distinct three-outfit costume pack. Each pack belongs to its named General; it cannot be transferred to a different character. DLC General ownership is separate. Outfits grant no combat or ranking bonuses.
Browse all ten costume collections ↗Purchase in-game currency to spend on eligible DLC. Direct-purchase DLC is also available in the in-game Store or from Nuke Em’s Steam store page.
Build lifetime placement points to climb the career ranks. Selected outfits, decals, missile finishes, trails, and profile decorations are earned through rank progression.
Check each item’s acquisition route in the Store. Owned seasonal content remains in your collection after the season. Currency, cosmetics, and Game Face never improve combat power or add ranking points. Map collections give you additional battlefields under the same rules.
Explore DLC & collections
BBSGame of the Week
A studio-selected battlefield puts fresh geography in the spotlight. Discover the layout, consider your approach, and bring your own very questionable plan.
Discover Game of the Week in Nuke Em's battlefield selection.
Coming to Steam / Spring 2027